# Configuration file

####################
# bat - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"bat - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# blaze - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"blaze - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# cavespider - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"cavespider - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# chicken - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chicken - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# cow - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"cow - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# creeper - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"creeper - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# enderdragon - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"enderdragon - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# enderman - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"enderman - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=15.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# ghast - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"ghast - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=7.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-20.0
}


####################
# giant - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"giant - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# lavaslime - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"lavaslime - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=5.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=2.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# mob - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mob - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# monster - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"monster - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# mushroomcow - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mushroomcow - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# otherplayers - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"otherplayers - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# ozelot - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"ozelot - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=25.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# pig - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pig - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# pigzombie - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pigzombie - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# sheep - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"sheep - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# silverfish - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"silverfish - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# skeleton - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"skeleton - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# slime - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"slime - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=5.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=2.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# snowman - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"snowman - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# spider - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"spider - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# squid - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"squid - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-17.0
}


####################
# villager - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"villager - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# villagergolem - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"villagergolem - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=16.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# witch - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"witch - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# witherboss - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"witherboss - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=15.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=5.0
}


####################
# wolf - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"wolf - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


####################
# zombie - vanilla
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"zombie - vanilla" {
    # Append Baby to this entity type if it is a baby.
    B:AppendBabyName=true

    # If and how much to scale the mob is a baby.
    D:"Baby Scale Modifier"=2.0

    # Should the portrait display should ignore this entity entirely?
    B:IgnoreThisMob=false

    # Entities Name to use if overriden.
    S:Name=

    # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
    S:ScaleFactor=22.0

    # If and how much to scale the mob is it has a size modifier(like slimes)
    S:"Size Modifier"=0.0

    # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
    S:"X Offset"=0.0

    # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
    S:"Y Offset"=-5.0
}


